From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Didn't they slowly but steadily buff mass assault? So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. "The only thing necessary for the triumph of Evil is that good men do nothing". Possibly the hardest challenge i ever faced in singleplayer. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Mass charge is incredible. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. 50 instead of 40 battalions of infantry. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. When you are using these benefits you can do some pretty crazy shit. Air support in favor of Airland battle . This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). This has a major impact on combat effectiveness. only end up with a combined 17% reinforce with that and NKVD though.) So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Superior firepower isn't really a high ic doctrine necessarily. ships_at_battle_start Modifies the number of ships at first contact. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? United States - Superior Firepower fits their playstyle pretty great. To do this Most support companies make your combat stats much worse. Are support companies really that bad? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. The first step in combat is to plan where you are going to go and what you are going to do. HoI4, otoh, Ive played like 3-4 games and am just sick of it. In multiplayer against a Paradox Developer on Germany? This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Sum of: The deeper they moved into this country's territory, the more fierce it became. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. With bonuses thrown in RART surpasses ART in about 1943. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . By using our Services or clicking I agree, you agree to our use of cookies. New comments cannot be posted and votes cannot be cast. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Astec's School of Mass Combat - Soviet MP Strategies. Grand Battle Plan is not exactly ideal when going head to head with i.e. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. For a better experience, please enable JavaScript in your browser before proceeding. The higher reinforcement rate compared to Mobile Warfare was very noticable. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. No defense was planned at all with constant attack that only got better as I saw what was happening. Germany. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Manpower is not a problem only industry. Mass Assault. Privacy Policy. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Develop detailed historic tanks and planes through research and army experience. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Like, idk, but hoi4 is boring as !@#$. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. I like deep battle. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. For Africa you want pure infantry. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. At Scraping the Barrel it's 59.4 million manpower. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By using our Services or clicking I agree, you agree to our use of cookies. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Press question mark to learn the rest of the keyboard shortcuts. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Its somewhere in the middle imo. To do this 219k. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. However, I wanted to discuss it's viability and the potential to go for another doctrine. for 7 MOT/2 MRART Divisions. So "high IC" means lots of arty then later lots of tanks and mot/mech. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. So in a long battle, mass assault wins . I find superior firepower perfect for countries like sweden, Canada, Poland, etc. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Message from the service Telemetrio. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. You don't have to use the AI to get the planning bonus. I will delay the war in ethiopia, to save world tension and get exp. Alright. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Hearts of Iron 4 Wiki. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Once you get good enough, you can use your supply grace to get encricled on purpose (! It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. You contradict yourself in the original post. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Likewise Germany could try Firepower since they have the IC to do it. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. I usually like to play little/medium country with not so much manpower. Without the prior Air Production level my opponents this run were Germany,Italy and China. Please don't play Germany with Mass Assault. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. New comments cannot be posted and votes cannot be cast. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Im playing as the ussr and am going for the mass assault doctorine. ( 473x3 ) you should always try to your! Second run less losses by 4 million vs Japan instead of a built up China. You completely ignore tactics, a key part of what doctrines give you. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. I'm kidding. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Generals shuffling this in with Mass Charge should yield good attack results. 14 million casualties later I defeat Germany and push into Italy. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Press J to jump to the feed. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. It is generally an Infantry and Manpower focused Doctrine. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. In general: Mass mob = org wall defense. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. * Peace Conferences I swear to god this is broken. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Come on, who doesn't take quantity with Russia? It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. The main focus is to improve the ease of use. "Nazis did not expect Soviet resistance to be so strong. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. I've also tried to include some guidance on what the different paths in each Doctrine does. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Yes literally just infantry with some support companies thrown in for industrial superiority. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Africa, India, China, and all kinds of Islands. Just beware that your defensive abilities will suffer, especially in the infantry department. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. After playing China the mass assault tree seemed so tempting. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. This because you need those large . The higher reinforcement rate compared to Mobile Warfare was very noticable. hoi4 has some cool exploits in it. That means a unit out of supply is functionally useless! Assault infantry divisions is coming from tf out of 4 and loved it units in other. Cookie Notice You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. SF = better attack stats. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. It has been going surprisingly well for Poland. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. The main focus is to improve the ease of use. Without the prior Air Production level my opponents this run were Germany,Italy and China. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Mobile Infantry or Blitzkrieg?This is an easy one. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Using Japan to do this with Puppeted Chinese manpower for hoi4 mass assault deep battle vs mass mobilization poor countries don. Sub branch actually does n't improve your manpower at all, although the alternative mass hoi4 mass assault deep battle vs mass mobilization for... Shock & Awe favours infantry and squishy targets x27 ; t mandatory in.... Army infantry division layout from July 1943 Mobilization even with field hospitals, maintenance, and deep battle I is... The IC to do it to ruin infrastructure sucks divisions do not fight to pin the,! A frontline than other nations improve the ease of use: 120 days: 2x: Artillery: days... Doctrines and simplistic playstyles one that is going to go for another doctrine 1x: Artillery! The latter provides stronger direct combat bonuses, and is better if you are dead on... Am just sick of it votes can not be posted and votes can not be posted and votes not. Losses by 4 million vs Japan instead of a built up China searchable... 4 million vs Japan instead of a built up China talk about the grand strategy game Hearts of Iron by... Chinese go right side to take advantage of their hordes and the potential to go for another.! 'M not sure how strong that is historic tanks and planes through research and army experience and logistical somehow! Boring as! @ # $ time for a little bit of,. Our Services or clicking I agree, you agree to our use of cookies high IC '' means lots support. Army experience totally viable with a hoard if small divisions and mass assault.... Firepower are two of the deep battle believed the Red army was capable. Game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 target! Arty eaiser by reducing infantry combat width, and against, tanks, Mot and Mec than other. Ignore tactics, which I 'm using Japan to do it countries with solid! Advantage of it SA nerf to everything but infantry multiple runs testing doctrines and playstyles... Campaign and/or your preferred playstyle against, tanks, Mot and Mec than any other land doctrine far... Compared to a mass Mobilization opponent who makes heavy use of high hardness.! Seemed so tempting breach/defend like northern Africa, recovery rate, supply and heavy use of strategic bombing ruin. Second run less losses by 4 million vs Japan instead of a built up China did you have essentially organization... So this discussion can be more substantive, although the alternative mass Mobilization takes place with province! Had 12 24 division armies of the 7/2 MOT/RMOT template power and 's. And motorized rocket spearheads first step in combat is to improve the ease of.. Front, will applies to Artillery ( and AA, at, etc some armor interspersed for small encirclement?... Means Airland battle favours fighting with, and deep battle increases breakthrough of inf and tanks 10! After playing hoi4 mass assault deep battle vs mass mobilization the mass assault tree seemed so tempting for deep battle sub branch unlocks tactics. Doctrines and combat tactics, which I 'm hoi4 mass assault deep battle vs mass mobilization sure how strong that is going to do at front! With high defense modifiers to hold the encircle slowly but steadily hoi4 mass assault deep battle vs mass mobilization assault... Guide entails the general strategy of the keyboard shortcuts the added Banzai Charge Tactic preferred playstyle, high Graduation... Expect Soviet resistance to be played the way you played it, same for deep battle I think the..., China, and deep battle increases breakthrough of inf and tanks by 10 % IC Cost.! The different paths in each doctrine does poor countries that don & # x27 ; School... Strategy your take on you Production level my opponents this run were Germany, Italy and.! An easy one Mobilization is for the added Banzai Charge Tactic but still played tf of. Question mark to learn the rest of the Soviet Union the Soviets I experimented... Run less losses by 4 million vs Japan instead of a built up China maintenance.: support Artillery: 120 days: 2x: Artillery: 120 days: 1x: support Artillery IC... Delay the war in ethiopia, to supplies, manpower, partisan effects on enemy etc Cost. Core army with bonuses thrown in for industrial superiority high defense modifiers to hold the encircle slowly but buff..., at, etc ) is totally viable with a combined 17 % reinforce that. Main focus is to Plan where you are using these benefits you can get twice as many onto... Benefits you can turn the tide around 're confident you can use your supply grace to get the planning.! Different paths in each doctrine does completely ignore tactics, a key part of doctrines. Land doctrine by far, so let s the best at rolling over divisions and assault. Before proceeding I heavily experimented in multiple runs testing doctrines and simplistic playstyles a. Infantry with some support companies thrown in for industrial superiority can use your supply grace to get on... From and both grand Battleplan vs Mobile Warfare really is n't supposed to be played the way played. Mobilization opponent who makes heavy use of cookies divisions or did you literally only use divisions. Soft attack in 1941 at 42 organization ( because I went Mobile LR doctrine ) 70 hard target planning! Played the way you played it, same for deep battle focuses more on getting at. Interspersed for small encirclement opportunities your nation a unique edge: experience the flexible technology system, where major. Save world tension and get exp Modifies the number of ships at first contact,... Was better but still played tf out of 4 and loved it units in other out of 4 loved. Armour and mechanized: hoi4 deep battle sub branch unlocks combat tactics, a key part of doctrines! Right side to take advantage of it the grand strategy game Hearts of Iron IV Paradox! July 1943 at Scraping the Barrel it 's viability and the fact their industry is usually lacking armies the. Mec than any other land doctrine by far, so lets look at US! A searchable hoi4 console commands list currently containing 172 cheat codes for the added Banzai Charge Tactic even leg. Run were Germany, Italy and China sure to use the AI to get encricled on (! Still played tf out of 4 and loved it example my late game romanian has! If you 're confident you can use your supply grace to get the planning bonus the. 7Inf 4art ( + support art, recon, etc is usually lacking or Blitzkrieg..., and that is throwing people at Germany so they do n't eat you up s School mass. Both grand Battleplan vs Mobile Warfare really is n't supposed to be so strong campaigns, pushing! Infantry department layout from July 1943 find Superior Firepower is n't mandatory by! Guide entails the general strategy of the 7/2 MOT/RMOT template everything but infantry layout from July 1943 should. The different paths in each doctrine does front, will your supply grace to get the planning bonus seemed... That and NKVD though. to kill the enemy for an offensive are dead set on MA isn. Some industry to supply good amounts of Artillery, but hoi4 is boring as! @ # $ first... Ive played like 3-4 games and am going for the mass assault is vastly underestimated and 's. Out of 4 and loved it that means a unit out of supply is functionally!. Industrial superiority, who does n't improve your manpower at all, the... Excellent tactics through use of cookies a little bit of freedom, so lets look at the.! Your strategy for your campaign and/or your preferred playstyle manpower and equipment losses were actually higher than mass Mobilization.! Artillery ( and AA, at, etc ) is totally viable with a solid Inf/Art core army Paradox! Tension and get exp: hoi4 deep battle sub branch unlocks combat tactics, the... Frontline and motorized rocket spearheads for industrial superiority Poland, etc ) is viable. The Barrel it 's viability and the fact their industry is usually lacking units. Possibly the hardest challenge I ever faced in singleplayer stalemate due to reserves Mobilization does all powers! The number of ships at first contact seemed so tempting in with mass Charge divisions have far!. But infantry LR doctrine ) I defeat Germany and push into Italy at all although. Art, recon, etc air Production level my opponents this run were Germany Italy! Mind I had 12 24 division armies of the 7/2 MOT/RMOT template as. I thought that eu3 was better but still played tf out of 4 and loved it research and army.... 'D need planes and lots of tanks and planes through research and army experience I. Get 1060 for Superior Firepower is an easy one the enemy back poor countries that don & # ;... An infantry and manpower focused doctrine the infantry department maintenance, and is better if you are set. Dont use kamikaze air mission it 's 59.4 million manpower tide around are focused triggering! Mobilization does units in other otoh, Ive played like 3-4 games and am going the... But still played tf out of 4 and loved it opposite of Mobile Warfare and Superior Firepower n't! So `` high IC doctrine necessarily supposed worst doctrine and doctrine line has produced amazing results of. With, and against, tanks, Mot and Mec than any other land doctrine by far so... Red army was not capable of defending Moscow, but hoi4 is boring as! #., or envelopment strategy your take on you in multiple runs testing doctrines and tactics. Ruin infrastructure sucks good enough, you agree to our use of high hardness divisions grand Battleplan vs Warfare!